Every Gold Has a Source, Every Item Has a History
A server that keeps its own numbers to itself is asking you to take its word for it. This page exists so that you do not have to. The state of the economy and every action we take against a player is put on display here, as it is.
Gold in Circulation sample
Gold created and gold destroyed
Gold enters the world through monsters, quests, dungeons, and system rewards. It leaves through repairs, enhancement, market fees, taxes, and spending at NPCs. Both directions are recorded, and the difference between them is what you see above.
If that difference keeps swelling, prices rise and your savings shrink quietly. That is why this number is displayed rather than kept.
Trading between players does not mint gold
You pay a hundred million, the seller receives a hundred million. The amount of gold in this world is exactly the same before and after — only the owner moved.
That is why "Player-to-Player Trade" is not added into circulation. It measures how busy the market is, not how much supply there is.
Individual purses are not here
How much gold a person holds is their own business, and that number never leaves the server. Only the totals are published — describing the health of the economy without naming anyone.
We do not sell gold
No gold, equipment, or enhancement level is sold or given away by the operators. Real money can never be turned into gold here, which means the operators are never a source of the server's gold.
GMs may not hand it out either. The transaction history of GM accounts will be opened on this page as well, so that the promise can be checked rather than merely read.
Item Supply sample
How many of an item have ever existed, how many are left, and how many are listed on the market right now. Owner names are never shown.
| Item | Ever Existed | Remaining | Destroyed | Owners | Listed |
|---|---|---|---|---|---|
| Sample Rare Mount | 500 | 472 | 28 | 431 | 19 |
| Sample Rank 10 Weapon | 3,180 | 2,904 | 276 | 1,622 | 57 |
| Sample Enhancement Crystal | 96,400 | 41,850 | 54,550 | 1,104 | 308 |
Equipment carries a serial number from birth. Every weapon and every piece of armour has a unique number held by the server, and every move it makes is recorded. That is what makes the question "where did this item come from" answerable rather than arguable.
Those serial numbers are internal — they are not displayed here, because pairing them with an owner's name would leak exactly what ought to be protected.
Server Integrity sample
How much we have examined, and how much of it led to action. Shown in full, including when the number is zero.
Odd items are quarantined, not deleted
If an item is in a state the game could not have produced — say, at the top enhancement level with no enhancement history at all — that item is frozen: it cannot be sold, mailed, used, or enhanced.
It is not deleted. Deleting it means throwing away the evidence, and without evidence nothing can be proven — including that the owner was innocent.
High does not mean forged
A heavily enhanced item is not a sign of cheating. The sign is a heavily enhanced item that has no trail of how it got there.
That difference decides who gets accused: judging by the number marks diligent players as suspects; judging by origin does not touch them at all.
Enforcement Log
It is called an Enforcement Log, not a "cheater list" — and that is not merely a choice of words. Only cases that have been examined and decided appear here, not suspicions.
| Character | Violation | Action | Date | Status |
|---|---|---|---|---|
| No case has been examined and closed yet. | ||||
Suspicion is not evidence
Our system does flag unusual patterns, but a flag is only a reason to look — never a punishment in itself. No account is banned automatically by a number.
The order is always: detected, investigated, confirmed, then acted on. Only after that does a name appear in this table.
You may argue back, and we can be wrong
Every action can be appealed. If a re-examination shows we were mistaken, the decision is reversed and its row in this table is updated too — not quietly deleted.
For now appeals go through Discord. A written appeal form is being prepared so that there is a record of them.
Warnings are not published
A light warning never shows anyone's name. Only suspensions and permanent bans can appear here, and only once the decision is final.
No personal data on this page
IP addresses, email, device identity, location, and raw technical evidence are never displayed — not even for an account proven to be in violation. What is public is the character name, the kind of violation, the action, the date, and the status.
Found a hole? Report it, do not farm it. Reporters are rewarded with a title, an ornament, or a badge — things that add no combat power, because a reward that adds power damages the very thing you are helping to protect.
Anyone keeping a hole to themselves will lose their account when it comes to light. For now reports go through Discord; a written form follows.