Power is earned, not bought. Only appearance is ever for sale. The economy is open
for anyone to inspect. Every promise below has a page of its own — follow it to see
the details.
Everyone starts from the same point soon
New players are not asked to spend months grinding up from zero. Everyone receives
an identical starter pack: a level 150 main character, eight
mercenaries, and a full set of equipment — enough to fight and to enter the League
on day one.
There is no advantage in having registered earlier than someone else.
Claim your account name →
The starter pack cannot be sold soon
All of it is bound to your account: it cannot be traded, mailed, listed on the
market, or sold to an NPC.
Which means creating ten accounts produces zero sellable goods.
The starter pack is a ticket into the game, not economic capital — and that is
what keeps market prices sane for everybody.
The full rules →
Gatherers and fighters are equally respectable
You may spend your time hunting materials and selling them, and you may never hunt
at all and buy everything with gold won in the arena. Both are legitimate ways to
play.
Player-to-player trade is not a loophole we are closing — it is the frame the
economy is built on.
See the rankings →
We do not sell power
No gold, equipment, enhancement level, or rare material is sold or handed out by
the operators. Right now nothing at all is for sale.
If anything ever is, it will only be appearance — costumes,
mounts, effects — which adds not one number in battle. Real money will never be
convertible into gold here.
Check it on the Proof page →
Every gold has a source
How much gold exists in this world, how much is created, how much is destroyed —
all of it is recorded and published. So is every action we take against a player,
along with the route to appeal it.
A server that keeps its own numbers to itself is asking you to take its word for
it; we would rather not.
Open the Proof page →
Many accounts are fine, farming with them is not
How many accounts you own is your business. What is limited is how many run at the
same time from one device, and what is forbidden is using a herd of accounts to
harvest rewards and funnel them into one main account.
Read the rules →
What is being prepared. Seven days with seven activities and seven
different benefits — a hunting day, a fishing day, a dungeon day, a crafting day, an
arena day — so that each day has its own reason to log in. Then Invasion:
monsters flood a single region in a genuinely limited number, and once they are gone the
event is over — with rewards that are cosmetic rather than powerful, so that anyone who
could not attend is not left behind forever.
Neither is running yet. We write it here so you know where this server is being
taken, not to sound busy.